Google DeepMind released Gemini Robotics 2 on July 30, 2026 — three models, three access tiers. The headline capability is whole-body control: where the previous generation drove only a humanoid's upper body for table-top manipulation, one checkpoint now walks Apptronik's Apollo 2 to a shelf, crouches and places an object. The instruction used in the worked example is "put the watering can into the green bin in the bottom shelf."

The more informative part of the release is the evaluation table, which Google DeepMind published in full rather than in highlights. It shows a model that is good at gross manipulation and still unreliable at the fine work that makes a humanoid economically useful.

Three models, three jobs

Gemini Robotics 2 is the vision-language-action (VLA) model — it turns camera and language input into motor commands, driving full humanoids as well as bi-arm platforms, on both multi-finger hands and parallel grippers.

Gemini Robotics ER 2 is the embodied-reasoning layer: a vision-language model that talks to humans, understands the scene and plans multi-step tasks lasting several minutes. Its model card puts it on Gemini 3.5 Flash, with interleaved text, image, video and audio input at up to 128k context and up to 64K output tokens. The architectural point is that ER 2 plans and then hands motor execution to a VLA registered as a callable tool — the same pattern as function calling, applied to actuators.

Gemini Robotics On-Device 2 is the local VLA, built on Gemini Robotics 1.5 technology and Google's on-device Gemma models, for deployments that cannot depend on connectivity.

Key Facts

  • Released July 30, 2026: Gemini Robotics 2 (VLA), Gemini Robotics ER 2 (embodied reasoning, built on Gemini 3.5 Flash), Gemini Robotics On-Device 2
  • One checkpoint controls three embodiments: Apollo 2 with SharpaWave hands, Apollo 2 with Inspire hands, and a Franka Duo with a Robotiq gripper
  • Per-task multi-finger dexterity ranges from 92% (unscrew bulb) to 32% (dustpan); whole-body picking averages 76.3% from a shelf down to 45.7% from the floor
  • ER 2 is in public preview via the Gemini API and AI Studio; the VLA is early-access partners only and On-Device 2 is Trusted Testers only

The dexterity numbers

All reported rates come from a single checkpoint driving three different bodies — itself the harder claim, since cross-embodiment transfer has been the standing weakness of the VLA approach.

On Apollo 2 with Inspire hands, whole-body manipulation averages 76.3% picking from a shelf, 68.4% from a table and 45.7% from the floor — each figure an average across several tasks in that category. On Apollo 2 with the five-fingered, 22-degree-of-freedom SharpaWave hand, Google DeepMind reports per-task rates instead, and the spread is wider: unscrewing a lightbulb 92%, tying a trash bag 44%, sealing a ziplock 40%, screwing in a bulb 36%, dustpan work 32%. The Franka Duo with a two-finger parallel gripper is the most consistent of the three, averaging 89.6% on precise insertion tasks, 78.9% on tool kitting and 74.2% on general pick-and-place.

A 32% success rate on a dustpan is not a failure of the release. It is the first time anyone has put a number on it in public. — EW analysis

Read that as a shape, not a scoreboard. Rigid objects with a defined grasp axis are close to solved. Deformable material, bimanual coordination and tasks requiring sustained force control are not. Google DeepMind is also explicit that its robots "have more to advance in movement speed" — the demos are slow.

Knowing when a task is done

ER 2's headline additions target a problem that rarely gets benchmarked: temporal judgment. Progress classification — assigning each video frame to one of five completion bands — reaches 57.4% accuracy, which Google DeepMind says beats both its previous generation and competing frontier models. Moment finding, identifying the exact frame where a critical event occurs (when to stop pouring), reaches 91.3% accuracy with a 0.96-second mean absolute distance, at what the company describes as four times the execution speed of much larger models.

Success and failure detection now runs on raw video rather than static snapshots, which is what lets it catch a spill mid-execution instead of after. Instrument reading extends past circular dials to digital displays, linear scales, rulers and liquid thermometers across 10 instrument types — a mundane capability that matters a great deal for industrial inspection work.

Adaptation and the multi-robot piece

On-Device 2 is natively multi-embodiment and inherits motion-transfer techniques from Gemini Robotics 1.5. Google DeepMind reports adaptation to new bi-arm platforms in a few hours, typically with fewer than 200 demonstrations, across bodies with different shapes, sensors and degrees of freedom. The model card's scaling comparison is the clearest evidence: on the SO101 platform, introduced only during post-training, On-Device 1 moved from 0.0% to 6.7% while On-Device 2 went 6.7% to 53.3%. On Dexmate, 13.3%–33.3% became 24.4%–75.6%. Both sets come from the On-Device 2 model card.

That number is the one with commercial consequences. If a new arm can be brought up on fewer than 200 examples, the data moat around any single robot platform gets thinner — which cuts against the logic driving China's demonstration-data buildout, though it does not eliminate it: the same card notes On-Device 2 still generalizes poorly out of distribution and struggles with high-degree-of-freedom robots.

Gemini Robotics 2 also introduces handoffs between different robot types on shared semantic understanding, demonstrated with Apollo 2 working alongside a Franka F3 Duo, and a separate demo used ER 2 to orchestrate Boston Dynamics Spot navigation and manipulator APIs. Alongside the models, Google DeepMind published ASIMOV-Agentic, a safety benchmark, on Hugging Face — tagged CC-BY-4.0, though the repository is gated and its README text cites the MIT license.

Why it matters

Apptronik's Apollo 2 is now the reference body for the most capable publicly documented robot foundation model, which is a meaningful position for a US hardware maker in the week the FCC closed the door on new foreign humanoid imports. And the access split — reasoning layer open in preview, motor-control layer gated to partners — tells you where Google DeepMind thinks the defensible asset sits.

Frequently Asked

What is Gemini Robotics 2?

Gemini Robotics 2 is a set of three models Google DeepMind released on July 30, 2026: a vision-language-action model that converts vision and language into motor control, Gemini Robotics ER 2 for embodied reasoning and multi-step planning, and Gemini Robotics On-Device 2, an efficient VLA that runs locally on the robot.

What is new compared with the previous generation?

Whole-body control. Earlier Gemini Robotics models drove only a humanoid's upper body for table-top tasks. Gemini Robotics 2 controls a full humanoid from feet to fingertips, demonstrated on Apptronik's Apollo 2 walking to a shelf and placing an object. It also adds cross-robot collaboration and five-finger dexterity on a 22-degree-of-freedom SharpaWave hand.

How reliable is it?

It depends heavily on the task. From a single checkpoint, Google DeepMind reports per-task multi-finger rates of 92% for unscrewing a lightbulb, 44% for tying a trash bag, 40% for sealing a ziplock, 36% for screwing in a bulb and 32% for dustpan use. Whole-body picking averages 76.3% from a shelf, 68.4% from a table and 45.7% from the floor, and on a Franka Duo with a parallel gripper precise-insertion tasks average 89.6%.

Can developers use it?

Partly. Gemini Robotics ER 2 is in public preview through the Gemini API and Google AI Studio under the model string gemini-robotics-er-2-preview. The Gemini Robotics 2 VLA is limited to early-access partners, and Gemini Robotics On-Device 2 is limited to Trusted Testers. The ASIMOV-Agentic safety benchmark is on Hugging Face in a gated repository tagged CC-BY-4.0.